In its new edition, Introduction to Algorithms continues to provide a comprehensive introduction to the modern study of algorithms. The revision has been updated to reflect changes in the years since the book's original publication. New chapters on the role of algorithms in computing and on probabilistic analysis and randomized algorithms have been included. Sections throughout the book have been rewritten for increased clarity, and material has been added wherever a fuller explanation has seemed useful or new information warrants expanded coverage.
As in the classic first edition, this new edition of Introduction to Algorithms presents a rich variety of algorithms and covers them in considerable depth while making their design and analysis accessible to all levels of readers. Further, the algorithms are presented in pseudocode to make the book easily accessible to students from all programming language backgrounds.
Each chapter presents an algorithm, a design technique, an application area, or a related topic. The chapters are not dependent on one another, so the instructor can organize his or her use of the book in the way that best suits the course's needs. Additionally, the new edition offers a 25% increase over the first edition in the number of problems, giving the book 155 problems and over 900 exercises that reinforce the concepts the students are learning.
If used for a class, the book of 12 chapters contains just about right amount of coverage for a semester or quarter. It balances introductory and fairly advanced subjects on computer networking and cybersecurity to furnish both technical and managerial knowledge. Although the writing is moderately dense, much effort has been placed on explaining sometimes challenging concepts in a manner that readers can follow through with careful readings.
No effort was spared in providing readers with real or quasi hands-on learning experience without necessarily relying on a computer lab. First, each chapter comes with practical exercises questions. In the class setting, they are good as individual or group assignments. Many of them are based on simulated or real cases, and take advantage of actual industry products and systems for a reader to better relate theories to practice. Second, there are a number of information-rich screen shots, figures, and tables in each chapter carefully constructed to enhance visual learning. Readers are encouraged to review each of them carefully to solidify learning.
In addition to the thorough technical details, managerial issues including network planning, design, and management are covered throughout the book from the practitioner s perspective to afford balanced learning. Besides, bearing in mind of the critical importance of cybersecurity in today s computer networks, implications of a networking technology on cybersecurity are discussed whenever appropriate. Lastly, two chapters are dedicated to introduce fundamentals of cybersecurity in terms of threat types and defense techniques. Summary of Updates This edition has several improvements over the previous one: With the rise of Internet of Things, a section is introduced (Chapter 1). The measures available to strengthen the security of Ethernet switches are expanded (Chapter 3). A section is newly created to provide a high-level understanding of the border gateway protocol (Chapter 6). The explanation of the data VLAN is expanded (Chapter 7). With the rapid progress in WiFi standards, Chapter 8 is updated throughout (Chapter 8). The explanation of Metro-Ethernet is replaced by Carrier-Ethernet reflecting technology advancement (Chapter 9). The cellular network section is added as a wireless WAN technology (Chapter 9). The explanation of WAN topologies (9.4.2) is dropped to avoid duplication (Chapter 9) The explanation of IPv6 is updated (Chapter 10). The firewall and DMZ section is expanded significantly to introduce different practical approaches in setting up the firewall (Chapter 12).
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Hanâs Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Hanâs depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.
Learn to program and design user interfaces using Excel 2007.
This introductory text explains how to develop programs using VBA within the Microsoft Excel environment. The text does not assume any previous programming experience. The new edition has been revised to bring it up-to-date with the Office 2007 environment.
This accessible and classroom-tested textbook/reference presents an introduction to the fundamentals of the emerging and interdisciplinary field of data science. The coverage spans key concepts adopted from statistics and machine learning, useful techniques for graph analysis and parallel programming, and the practical application of data science for such tasks as building recommender systems or performing sentiment analysis. Topics and features: provides numerous practical case studies using real-world data throughout the book; supports understanding through hands-on experience of solving data science problems using Python; describes techniques and tools for statistical analysis, machine learning, graph analysis, and parallel programming; reviews a range of applications of data science, including recommender systems and sentiment analysis of text data; provides supplementary code resources and data at an associated website.
Manage research, learning and skills at IT1me. Create an account using LinkedIn to manage and organize your IT knowledge. IT1me works like a shopping cart for information -- helping you to save, discuss and share.