You Will Learn Python 3!
Zed Shaw has perfected the worldâs best system for learning Python 3. Follow it and you will succeedâjust like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else.
In Learn Python 3 the Hard Way, youâll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, youâll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your codeâlive, as heâs doing the exercises.
Itâll be hard at first. But soon, youâll just get itâand that will feel great! This course will reward you for every minute you put into it. Soon, youâll know one of the worldâs most powerful, popular programming languages. Youâll be a Python programmer.
This Book Is Perfect For
Note: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you would like to purchase both the physical text and MyProgrammingLabÂ search for ISBN-10: 0133862119/ISBN-13: 9780133862119. That package includes ISBN-10: 0133766268/ISBN-13: 9780133766264 and ISBN-10: 0133841030 /ISBN-13: 9780133841039.
MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor.
Java: An Introduction to Problem Solving and Programming, 7e, is ideal for introductory Computer Science courses using Java, and other introductory programming courses in departments of Computer Science, Computer Engineering, CIS, MIS, IT, and Business. It also serves as a useful Java fundamentals reference for programmers.
Students are introduced to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces inheritance, and exception handling. The Java coverage is a concise, accessible introduction that covers key language features. Objects are covered thoroughly and early in the text, with an emphasis on application programs over applets.
MyProgrammingLab for Java is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and examsâresulting in better performance in the courseâand provides educators a dynamic set of tools for gauging individual and class progress.
Teaching and Learning Experience
This program presents a better teaching and learning experienceâfor you and your students.
An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources -- including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves -- to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.
Understand the rules that make the universe run. Understanding the laws of physics is essential for all scientific studies, but many students are intimidated by their complexities. This completely revised and updated book makes it easy to understand the most important principles. From the physics of the everyday world to the theory of relativity, PHYSICS MADE SIMPLE covers it all. Each chapter is introduced by anecdotes that directly apply the concepts to contemporary life and ends with practice problemsâwith complete solutionsâto reinforce the concepts. Humorous illustrations and stories complete the text, making it not only easy but fun to learn this important science. Topics covered include:*force*motion *energy*waves *electricity and magnetism *the atom *quantum physics*relativity*spectroscopy *particle physicsLook for these Made Simple titlesAccounting Made SimpleArithmetic Made SimpleAstronomy Made SimpleBiology Made SimpleBookkeeping Made SimpleBusiness Letters Made SimpleChemistry Made SimpleEnglish Made SimpleEarth Science Made SimpleFrench Made SimpleGerman Made SimpleIngles Hecho Facil Investing Made SimpleItalian Made SimpleKeyboarding Made SimpleLatin Made SimpleLearning English Made SimpleMathematics Made SimpleThe Perfect Business Plan Made SimplePhilosophy Made SimplePsychology Made SimpleSign Language Made SimpleSpelling Made SimpleStatistics Made SimpleYour Small Business Made Simplewww.broadwaybooks.com
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