From the exciting history of its development in ancient times to the present day, Introduction to Cryptography with Mathematical Foundations and Computer Implementations provides a focused tour of the central concepts of cryptography. Rather than present an encyclopedic treatment of topics in cryptography, it delineates cryptographic concepts in chronological order, developing the mathematics as needed.
Written in an engaging yet rigorous style, each chapter introduces important concepts with clear definitions and theorems. Numerous examples explain key points while figures and tables help illustrate more difficult or subtle concepts. Each chapter is punctuated with "Exercises for the Reader;" complete solutions for these are included in an appendix. Carefully crafted exercise sets are also provided at the end of each chapter, and detailed solutions to most odd-numbered exercises can be found in a designated appendix. The computer implementation section at the end of every chapter guides students through the process of writing their own programs. A supporting website provides an extensive set of sample programs as well as downloadable platform-independent applet pages for some core programs and algorithms.
As the reliance on cryptography by business, government, and industry continues and new technologies for transferring data become available, cryptography plays a permanent, important role in day-to-day operations. This self-contained sophomore-level text traces the evolution of the field, from its origins through present-day cryptosystems, including public key cryptography and elliptic curve cryptography.
Before candidates can begin to prepare for any kind of certification, they need a basic understanding of the various hardware and software components used in a computer network. Aimed at aspiring IT professionals, this invaluable book strips down a network to its bare basics, and discusses this complex topic in a clear and concise manner so that IT beginners can confidently gain an understanding of fundamental IT concepts. In addition, a base knowledge has been established so that more advanced topics and technologies can be learned over time.
IT Career JumpStart is an ideal starting point for anyone looking for a career in IT but doesn't know where to start.
Can computers think? Can they use reason to develop their own concepts, solve complex problems, play games, understand our languages? This comprehensive survey of artificial intelligence â the study of how computers can be made to act intelligently â explores these and other fascinating questions. Introduction to Artificial Intelligence presents an introduction to the science of reasoning processes in computers, and the research approaches and results of the past two decades. You'll find lucid, easy-to-read coverage of problem-solving methods, representation and models, game playing, automated understanding of natural languages, heuristic search theory, robot systems, heuristic scene analysis and specific artificial-intelligence accomplishments. Related subjects are also included: predicate-calculus theorem proving, machine architecture, psychological simulation, automatic programming, novel software techniques, industrial automation and much more.A supplementary section updates the original book with major research from the decade 1974-1984. Abundant illustrations, diagrams and photographs enhance the text, and challenging practice exercises at the end of each chapter test the student's grasp of each subject.The combination of introductory and advanced material makes Introduction to Artificial Intelligence ideal for both the layman and the student of mathematics and computer science. For anyone interested in the nature of thought, it will inspire visions of what computer technology might produce tomorrow.
Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the typical line-drawing algorithms found in many standard texts. He also brings the turtle back from obscurity to introduce several major concepts in computer graphics.
Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. The main graphics areas explored include reflection and refraction, recursive ray tracing, radiosity, illumination models, polygon shading, and hidden surface procedures. The book also discusses geometric modeling, including planes, polygons, spheres, quadrics, algebraic and parametric curves and surfaces, constructive solid geometry, boundary files, octrees, interpolation, approximation, Bezier and B-spline methods, fractal algorithms, and subdivision techniques.
Making the material accessible and relevant for years to come, the text avoids descriptions of current graphics hardware and special programming languages. Instead, it presents graphics algorithms based on well-established physical models of light and cogent mathematical methods.
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