The second edition adds new language features and end-of-chapter GUI sections that include animation. New chapters include an introduction to the Java Collections Framework and an in-depth treatment of recursion. Two new supplementary chapters on the bookâs companion website describe the JavaFX GUI platform.
Before diving into object-oriented programming (OOP) in Chapter 6, the second edition includes a âmini-chapterâ that describes how to write multiple-method programs in a non-OOP environment. Those who want to continue this theme can follow an optional âlate objectsâ approach by reading two chapters on the bookâs website before returning to OOP in Chapter 6. Some key features include:
â¢A conversational, easy-to-follow writing style.
â¢Simple GUI programming early, in an optional standalone graphics track.
â¢Well-identified alternatives for altering the book's sequence to fit individual needs.
â¢Well-developed projects in six different academic disciplines, with a handy summary.
â¢Detailed customizable PowerPointTM lecture slides, with icon-keyed hidden notes.
I have used the Dean and Dean book in my Introduction to Java Programming class for the past year. This is an excellent text and I am very happy with it. It is the only text that I have ever used that always gets positive comments from students on my class evaluations even though there is no question asked about the text. The chapters are well thought out and the coverage is complete. The progression from topic-to-topic is masterful, and the writing is exceptionally clear and at the perfect level for an introductory Java class.
â Ralph Duffy, South Seattle Community College
In this authoritative book, widely respected practitioner and teacher Matt Bishop presents a clear and useful introduction to the art and science of information security. Bishop's insights and realistic examples will help any practitioner or student understand the crucial links between security theory and the day-to-day security challenges of IT environments.
Bishop explains the fundamentals of security: the different types of widely used policies, the mechanisms that implement these policies, the principles underlying both policies and mechanisms, and how attackers can subvert these tools--as well as how to defend against attackers. A practicum demonstrates how to apply these ideas and mechanisms to a realistic company.
Introduction to Computer Security is adapted from Bishop's comprehensive and widely praised book, Computer Security: Art and Science. This shorter version of the original work omits much mathematical formalism, making it more accessible for professionals and students who have a less formal mathematical background, or for readers with a more practical than theoretical interest.
Knowing where to start when learning a new skill can be a challenge, especially when the topic seems so vast. There can be so much information available that you can't even decide where to start. Or worse, you start down the path of learning and quickly discover too many concepts, commands, and nuances that aren't explained. This kind of experience is frustrating and leaves you with more questions than answers.
Python Programming for Beginners doesn't make any assumptions about your background or knowledge of Python or computer programming. You need no prior knowledge to benefit from this book. You will be guided step by step using a logical and systematic approach. As new concepts, commands, or jargon are encountered they are explained in plain language, making it easy for anyone to understand.
This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of data science for using computation to model and interpret data. The book is based on an MIT course (which became the most popular course offered through MIT's OpenCourseWare) and was developed for use not only in a conventional classroom but in in a massive open online course (MOOC). This new edition has been updated for Python 3, reorganized to make it easier to use for courses that cover only a subset of the material, and offers additional material including five new chapters.
Students are introduced to Python and the basics of programming in the context of such computational concepts and techniques as exhaustive enumeration, bisection search, and efficient approximation algorithms. Although it covers such traditional topics as computational complexity and simple algorithms, the book focuses on a wide range of topics not found in most introductory texts, including information visualization, simulations to model randomness, computational techniques to understand data, and statistical techniques that inform (and misinform) as well as two related but relatively advanced topics: optimization problems and dynamic programming. This edition offers expanded material on statistics and machine learning and new chapters on Frequentist and Bayesian statistics.
Explains the theory behind basic computer vision and provides a bridge from the theory to practical implementation using the industry standard OpenCV libraries
Computer Vision is a rapidly expanding area and it is becoming progressively easier for developers to make use of this field due to the ready availability of high quality libraries (such as OpenCV 2).Â This text is intended to facilitate the practical use of computer vision with the goal being to bridge the gap between the theory and the practical implementation of computer vision. The book will explain how to use the relevant OpenCV library routines and will be accompanied by a full working program including the code snippets from the text. This textbook is a heavily illustrated, practical introduction to an exciting field, the applications of which are becoming almost ubiquitous.Â We are now surrounded by cameras, for example cameras on computers & tablets/ Â cameras built into our mobile phones/ Â cameras in games consoles; cameras imaging difficult modalities (such as ultrasound, X-ray, MRI) in hospitals, and surveillance cameras. This book is concerned with helping the next generation of computer developers to make use of all these images in order to develop systems which are more intuitive and interact with us in more intelligent ways.Â
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