INTRODUCTION TO COMPUTER NUMERICAL CONTROL, 5/e is the industryâs most thorough, easy-to-follow, and well-illustrated introduction to the fundamentals of CNC technology and programming. Throughout, it relies on illustrations and interactive software to promote learning, not lengthy narratives. Coverage includes: programming linear profiles, programming with cutter diameter compensation, programming with subprograms, CNC lathe programming, and more.Â Program patterns are provided with many programs, quickly explaining what groups of programming blocks are intended to accomplish. This edition contains an all-new chapter on wire EDM technology and programming, as well as new and updated reference appendices.
Interactive dynamic displays of machining examples are presented via an full industrial quality machining simulatorÂ are now available via a premium website: www.pearsonhighered.com/valentino.
Knowing how to use a computer is a must for anyone who wants to learn new things and succeed in their chosen field. But before you can learn how to use a computer, you must know how they work, which is one of the focal points in this first volume of An Introduction to Computers. Nwaiwu Ifeanyi Princewill, a software engineer, explains the difference between a computer and a television, the different parts of a desktop computer, and how a mouse works. He also explains how printers, scanners, and modems work. Students who read and study this book will learn how to: ? identify computer components with confidence; ? understand the difference between different types of monitors; ? navigate how to use a mouse; ? maintain and extend the life of a computer. Filled with illustrations, fun exercises, and simple explanations, this series is the perfect resource for teachers and family members seeking to help students learn ? as well as for students who want to be proactive about furthering their own education.
In this authoritative book, widely respected practitioner and teacher Matt Bishop presents a clear and useful introduction to the art and science of information security. Bishop's insights and realistic examples will help any practitioner or student understand the crucial links between security theory and the day-to-day security challenges of IT environments.
Bishop explains the fundamentals of security: the different types of widely used policies, the mechanisms that implement these policies, the principles underlying both policies and mechanisms, and how attackers can subvert these tools--as well as how to defend against attackers. A practicum demonstrates how to apply these ideas and mechanisms to a realistic company.
Introduction to Computer Security is adapted from Bishop's comprehensive and widely praised book, Computer Security: Art and Science. This shorter version of the original work omits much mathematical formalism, making it more accessible for professionals and students who have a less formal mathematical background, or for readers with a more practical than theoretical interest.
Teach Your Students How to Create a Graphics Application
Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.
Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
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