Java is the preferred language for many of todayâs leading-edge technologiesâeverything from smartphones and game consoles to robots, massive enterprise systems, and supercomputers. If youâre new to Java, the fourth edition of this bestselling guide provides an example-driven introduction to the latest language features and APIs in Java 6 and 7. Advanced Java developers will be able to take a deep dive into areas such as concurrency and JVM enhancements.
Youâll learn powerful new ways to manage resources and exceptions in your applications, and quickly get up to speed on Javaâs new concurrency utilities, and APIs for web services and XML. Youâll also find an updated tutorial on how to get started with the Eclipse IDE, and a brand-new introduction to database access in Java.
In a conversational style, best-selling author Walter Savitch teaches programmers problem solving and programming techniques with Java. Introduces object-oriented programming and important computer science concepts such as testing and debugging techniques, program style, inheritance, and exception handling. Includes thorough coverage of the Swing libraries and event-driven programming. Provides a concise, accessible introduction to Java that covers key language features. Covers objects thoroughly and early, with an emphasis on applications over applets. A useful reference for programmers who want to brush up on their Java skills.
Are you ready to start your career as a web developer but not sure where to begin?
This newly revised Edition, is fully updated. Within its pages, you will find:
The second edition adds new language features and end-of-chapter GUI sections that include animation. New chapters include an introduction to the Java Collections Framework and an in-depth treatment of recursion. Two new supplementary chapters on the bookâs companion website describe the JavaFX GUI platform.
Before diving into object-oriented programming (OOP) in Chapter 6, the second edition includes a âmini-chapterâ that describes how to write multiple-method programs in a non-OOP environment. Those who want to continue this theme can follow an optional âlate objectsâ approach by reading two chapters on the bookâs website before returning to OOP in Chapter 6. Some key features include:
â¢A conversational, easy-to-follow writing style.
â¢Simple GUI programming early, in an optional standalone graphics track.
â¢Well-identified alternatives for altering the book's sequence to fit individual needs.
â¢Well-developed projects in six different academic disciplines, with a handy summary.
â¢Detailed customizable PowerPointTM lecture slides, with icon-keyed hidden notes.
I have used the Dean and Dean book in my Introduction to Java Programming class for the past year. This is an excellent text and I am very happy with it. It is the only text that I have ever used that always gets positive comments from students on my class evaluations even though there is no question asked about the text. The chapters are well thought out and the coverage is complete. The progression from topic-to-topic is masterful, and the writing is exceptionally clear and at the perfect level for an introductory Java class.
â Ralph Duffy, South Seattle Community College
Chapter 1 - Computer Systems This chapter discusses the computer system, in terms of the hardware and software components. In terms of hardware system, the discussion centers around -the central processing unit; the primary memory; the input/out devices; the secondary storage devices; and communication devices. For the software system, the discussion centers on the â systems software, processing programs, and the generations of programming languages. The chapter closes with a sneak preview of a Java program. Chapter 2 - Classes and Objects This chapter introduces the concept of object oriented programming through discussion on our everyday experiences. The first half of the chapter focuses purely on observation and discussion, the second half formalizes the discussion into Java codes. Two program development tools are introduced â Unified Modeling Language (UML), and algorithm development. Chapter 3 â Program Development This chapter furthers the discussion on how to analyze problems, design classes that accurately reflect the problem, and develop UML solution before coding the programs. Chapters 4 - Data Types This chapter takes an in-depth look at data types â both primitive types and reference types. It discusses the importance of data types as they relate to writing programs. In relation to the primitive types, the chapter also focuses on the types of arithmetic operations that can be performed on the different numeric types. It also highlights incompatibilities between types, and also ways one type can be converted to another type. With regards to reference types, attention is drawn to the java.lang package, and some of its classes including the wrapper classes. Chapter 5 â Input - Output Operations This chapter discusses various ways of inputting data into a program during its execution. We also use the JOptionPane class to develop a class solely for reading data. To enhance the look and feel of the output, we not only used the class JOptionPane, but we also used the class JTextArea to embed the text, which is the output that is to be displayed. The result of this is embedded into the class JScrollPane, to have a scroll effect, rather than a flat output at the command prompt. Chapter 6 - Selection Statements This chapter focus on relational and logical operations .This involves constructing and evaluating relational and logical expressions. It looks at understanding De Morganâs Law. These concepts are used to understand the if and the switch statements. Chapter 7 - Iterative statements The iterative statements studied in this chapter are the while statement, the do/while statement, and the for statement. The chapter also features the concept of nested loops, and loops with multiple control variables. Chapter 8 â Arrays This chapter considers one-dimensional and multi-dimensional arrays. Examples up to three dimensional arrays are analyzed and coded. The chapter concludes with a study of the enhanced for-loop, (for-each loop), and its application to arrays. Chapter 9 â Sorting and Searching This chapter studies sorting and searching. Three elementary sorting algorithms studied are â the bubble sort, the selection sort, and the insertion sort. With respect to searching, the two algorithms studied are the linear search and the binary search. Chapter 10 ArrayList and its Applications This chapter focuses on a variable size list called ArrayList. It features how to append data to the list, to insert data into the list, remove data from the list, and query the list for information.
Manage research, learning and skills at IT1me. Create an account using LinkedIn to manage and organize your IT knowledge. IT1me works like a shopping cart for information -- helping you to save, discuss and share.