Want to learn how to develop Android apps? Then don't miss our new book: Murach's Android Programming (2nd Edition). It teaches you how to develop high-quality apps like the ones you can find in the Google Play store. The only prerequisite is a basic knowledge of Java. Everything else, including software installation, is covered.
To start, this book shows the Android Studio and Java skills you need to develop a Tip Calculator app for a smartphone or tablet. Then, it expands upon this app to show must-have Android skills such as working with layouts, widgets, events, themes, styles, menus, preferences, and fragments. Next, this book presents two more apps that illustrate Android skills programmers use every day, such as working with threads, files, adapters, intents, services, notifications, broadcast receivers, SQLite databases, content providers, and app widgets. Finally, this book presents an app that uses the Google Maps API and shows you how to submit your finished apps to the Google Play store.
The real-world apps let you see how the skills you're learning work together, and they illustrate how and when you'd use each skill. And all the content is presented in Murach's distinctive paired-pages style that developers find so clear and time-saving for both training and reference.
Also, the download for this book now includes a PDF file that shows how to take advantage of the new features of Android Studio that were introduced in 2017, and it shows how to fix some other issues so the apps presented in this book still work correctly with the latest versions of Android.
For courses in Java programming
Empowers students to write useful, object-oriented programs
Java Software SolutionsÂ establishes a strong foundation of programming techniques to foster well-designed object-oriented software. Heralded for its integration of small and large real-world examples, the worldwide best-selling text emphasizes problem-solving and design skills and introduces students to the process of constructing high-quality software systems. TheÂ 9th EditionÂ features a sweeping overhaul of Graphics Track coverage, to fully embrace the JavaFX API. This fresh approach enriches programmersâ understandings of core object-oriented principles. The text uses a natural progression of concepts, focusing on the use of objects before teaching how to write themâequipping students with the knowledge and skill they need to design true object-oriented solutions.
Also available with MyLab â¢Â Â Programming.
MyLabÂ Programming is an online learning system designed to engage students and improve results. MyProgrammingLab consists of programming exercises correlated to the concepts and objectives in this book. Through practice exercises and immediate, personalized feedback, MyProgrammingLab improves the programming competence of beginning students who often struggle with the basic concepts of programming languages.
NOTE: You are purchasing a standalone product; MyLab Programming does not come packaged with this content. If you would like to purchase both the physical text and MyLab Programming, search for:
0133796280 / 9780133796285 Java Software Solutions plus MyProgrammingLab with Pearson eText -- Access Card Package
Package consists of:
MyLab Programming should only be purchased when required by an instructor.
Unparalleled breadth and depth of object-oriented programming concepts
The Deitelsâ groundbreakingÂ How to ProgramÂ series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study.Â Java How to Program, Late Objects,Â 11th Edition,Â presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics. [ Java How to Program, Early Objects,Â 11th EditionÂ also is available.]
Are you looking for a deeper understanding of the Javaâ¢ programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective Javaâ¢, Second Edition, brings togetherÂ seventy-eight indispensable programmerâs rules of thumb: working, best-practice solutions for the programming challenges you encounter every day.
This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing.
Each chapter in the book consists of several âitemsâ presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why.
Simply put, Effective Javaâ¢, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.
Android is the fastest growing operating system (OS) with one of the largest installed bases of any mobile OS. Android uses one of the most popular programming languages, Java, as the primary language for building apps of all types. So, you should first obtain a solid grasp of the Java language and its foundation APIs to improve the chances of succeeding as an Android app developer.
This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You'll then use them in the development of games. You will learn how to build a math test game, a Simon-like memory game, a retro pong-style game, and for the grand finale, a Snake-style, retro arcade game with real Google Play leaderboards and achievements. The book has a hands-on approach and is packed with screenshots.
John Horton is a technology enthusiast based in UK. When he is not writing apps, books, or blog articles for Game Code School, he can usually be found playing computer games or indulging in a Nerf war.
Programming skills are indispensable in todayâs world, not just for computer science students, but also for anyone in any scientific or technical discipline. Introduction to Programming in Java, Second Edition, by Robert Sedgewick and Kevin Wayne is an accessible, interdisciplinary treatment that emphasizes important and engaging applications, not toy problems. The authors supply the tools needed for students and professionals to learn that programming is a natural, satisfying, and creative experience, and to become conversant with one of the worldâs most widely used languages.
This example-driven guide focuses on Javaâs most useful features and brings programming to life for every student in the sciences, engineering, and computer science.
Drawing on their extensive classroom experience, throughout the text the authors provide Q&As, exercises, and opportunities for creative engagement with the material. Together with the companion materials described below, this book empowers people to pursue a modern approach to teaching and learning programming.
Companion web site (introcs.cs.princeton.edu/java) contains
Companion studio-produced online videos (informit.com/sedgewick) are available for purchase and provide students and professionals with the opportunity to engage with the material at their own pace and give instructors the opportunity to spend their time with students helping them to succeed on assignments and exams.
From lambda expressions and JavaFX 8 to new support for network programming and mobile development, Java 8 brings a wealth of changes. This cookbook helps you get up to speed right away with hundreds of hands-on recipes across a broad range of Java topics. Youâll learn useful techniques for everything from debugging and data structures to GUI development and functional programming.
Each recipe includes self-contained code solutions that you can freely use, along with a discussion of how and why they work. If you are familiar with Java basics, this cookbook will bolster your knowledge of the language in general and Java 8âs main APIs in particular.
Java Programming for Beginners is an introduction to Java programming, taking you through the Java syntax and the fundamentals of object-oriented programming.
This book is for anyone wanting to start learning the Java language, whether you're a student, casual learner, or existing programmer looking to add a new language to your skillset. No previous experience of Java or programming in general is required.
Java is an object-oriented programming language, and is one of the most widely accepted languages because of its design and programming features, particularly in its promise that you can write a program once and run it anywhere.
Java Programming for Beginners is an excellent introduction to the world of Java programming, taking you through the basics of Java syntax and the complexities of object-oriented programming. You'll gain a full understanding of Java SE programming and will be able to write Java programs with graphical user interfaces that run on PC, Mac, or Linux machines. This book is full of informative and entertaining content, challenging exercises, and dozens of code examples you can run and learn from.
By reading this book, you'll move from understanding the data types in Java, through loops and conditionals, and on to functions, classes, and file handling. The book finishes with a look at GUI development and training on how to work with XML. The book takes an efficient route through the Java landscape, covering all of the core topics that a Java developer needs. Whether you're an absolute beginner to programming, or a seasoned programmer approaching an object-oriented language for the first time, Java Programming for Beginners delivers the focused training you need to become a Java developer.
This book takes a very hands-on approach, carefully building on lessons learned with snippets and tutorials to build real projects.
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