Computer programming with Java is easier than it looks. In just 24 lessons of one hour or less, you can learn to write computer programs in Java.
Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, an Android app, and even Minecraft mods in Java.
Each lesson builds on what youâve already learned, giving you a rock-solid foundation for real-world success.
Full-color figures and clear step-by-step instructions visually show you how to program with Java.
Quizzes and Exercises at the end of each chapter help youÂ test your knowledge.
Notes, Tips, and Cautions provide related information,Â advice, and warnings.
Learn how toâ¦
â¢ Set up your Java programming environment
â¢ Write your first working program in just minutes
â¢ Control program decisions and behavior
â¢ Store and work with information
â¢ Build straightforward user interfaces
â¢ Create interactive web programs
â¢ Use threading to build more responsive programs
â¢ Read and write files and XML data
â¢ Master best practices for object-oriented programming
â¢ Use Java 9âs new HTTP client
â¢ Use Java to create an Android app
â¢ Expand your skills with closures
â¢ Create Minecraft mods with Java
Contents at a Glance
Part I Getting Started
1 Becoming a Programmer
2 Writing Your First Program
3 Vacationing in Java
4 Understanding How Java Programs Work
Part II Learning the Basics of Programming
5 Storing and Changing Information in a Program
6 Using Strings to Communicate
7 Using Conditional Tests to Make Decisions
8 Repeating an Action with Loops
Part III Working with Information in New Ways
9 Storing Information with Arrays
10 Creating Your First Object
11 Describing What Your Object is Like
12 Making the Most of Existing Objects
Part IV Moving into Advanced Topics
13 Storing Objects in Data Structures
14 Handling Errors in a Program
15 Creating a Threaded Program
16 Using Inner Classes and Closures
Part V Programming a Graphical User Interface
17 Building a Simple User Interface in Swing
18 Laying Out a User Interface
19 Responding to User Input
Part VI Writing Internet Applications
20 Reading and Writing Files
21 Using Java 9's New HTTP Client
22 Creating Java2D Graphics
23 Creating Minecraft Mods with Java
24 Writing Android Apps
A Using the NetBeans Integrated Development Environment
B Where to Go from Here Java Resources
C This Book's Web Site
D Fixing a Problem with the Android Studio Emulator
For courses in programming and computer science.
Hands-on Programming with Greenfoot
Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Readers are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows readers to create, observe, and play.
The Second Edition employs a unique approach that teaches by doing--concepts are often explained after readers have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes programming a fun, interactive subject for readers to enjoy.
Spring Boot provides a variety of features that address today's business needs along with today's scalable requirements. In this book, you will learn how to leverage powerful databases and Spring Boot's state-of-the-art WebFlux framework. This practical guide will help you get up and running with all the latest features of Spring Boot, especially the new Reactor-based toolkit.
The book starts off by helping you build a simple app, then shows you how to bundle and deploy it to the cloud. From here, we take you through reactive programming, showing you how to interact with controllers and templates and handle data access. Once you're done, you can start writing unit tests, slice tests, embedded container tests, and even autoconfiguration tests.
We go into detail about developer tools, AMQP messaging, WebSockets, security, and deployment. You will learn how to secure your application using both routes and method-based rules. By the end of the book, you'll have built a social media platform from which to apply the lessons you have learned to any problem. If you want a good understanding of building scalable applications using the core functionality of Spring Boot, this is the book for you.
Greg L. Turnquist has been a software professional since 1997. In 2002, he joined the senior software team that worked on Harris' $3.5 billion FAA telco program, architecting mission-critical enterprise apps while managing a software team. He provided after-hours support to a nation-wide system and is no stranger to midnight failures and software triages. In 2010, he joined the SpringSource division of VMware, which was spun off into Pivotal in 2013.
Greg wrote technical best sellers Python Testing Cookbook and Learning Spring Boot, First Edition, for Packt. When he isn't slinging code, Greg enters the world of magic and cross swords, having written the speculative fiction action and adventure novel, Darklight.
He completed his master's degree in computer engineering at Auburn University and lives in the United States with his family.
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For courses in Java programming
Unparalleled breadth and depth of object-oriented programming concepts
The Deitelsâ groundbreaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. Java How to Program, Early Objects, 11th Edition, presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics. [ Java How to Program, Late Objects, 11th Edition also is available.]
Also Available with MyLab Programming.
MyLabâ¢ Programmingis an online learning system designed to engage students and improve results. MyLab Programmingconsists of a set of programming exercises correlated to the programming concepts in this book. Through hundreds of practice problems, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrongâand why. MyLab Programmingimproves the programming competence of beginning students who often struggle with the basic concepts and paradigms of popular high-level programming languages. For instructors, a comprehensive gradebook tracks correct and incorrect answers and stores the code inputted by students for review.Â
Note: You are purchasing a standalone product; MyLabâ¢ & Masteringâ¢ does not come packaged with this content. Students, if interested in purchasing this title with MyLab & Mastering, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.
If you would like to purchase both the physical text and MyLab & Mastering, search for:Â
0134800273 / 9780134800271 Java How to Program, Early Objects PlusÂ MyLabÂ ProgrammingÂ with Pearson eText -- Access Card Package, 11/e
Package consists of: Â Â
0134743350 / 9780134743356 Java How to Program, Early Objects
0134752120 / 9780134752129Â MyLabÂ ProgrammingÂ with Pearson eText -- Access Code Card -- for Java How to Program, Early Objects
Students can use the URL and phone number below to help answer their questions:Â Â
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