NOTE:Â You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you wouldÂ like to purchase both the physical text and MyProgrammingLab search for ISBN-10: 0133813487 /ISBN-13: 9780133813487. That packageÂ includes ISBN-10: 0133592200/ISBN-13: 9780133592207 and ISBN-10: 0133592685 /ISBN-13:9780133592689 .
MyProgrammingLab should only be purchased when required by an instructor.
This text is intended for a 1-semester CS1 course sequence. The Brief Version contains the first 18 chapters of the Comprehensive Version. The first 13 chapters are appropriate for preparing the AP Computer Science exam. Coverage of Java and programming make this a useful reference for beginning programmers and IT professionals.
Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using Java. Liang approaches Java GUI programming using JavaFX, not only because JavaFX is much simpler for new Java programmers to learn and use but because it has replaced Swing as the new GUI tool for developing cross-platform-rich Internet applications on desktop computers, on hand-held devices, and on the Web. Additionally, for instructors, JavaFXprovidesÂ a better teaching tool for demonstrating object-oriented programming.
Teaching and Learning Experience
To provide a better teaching and learning experience, for both instructors and students, this program offers:
Computer programming with Java is easier than it looks. In just 24 lessons of one hour or less, you can learn to write computer programs in Java.
Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, an Android app, and even Minecraft mods in Java.
Each lesson builds on what youâve already learned, giving you a rock-solid foundation for real-world success.
Full-color figures and clear step-by-step instructions visually show you how to program with Java.
Quizzes and Exercises at the end of each chapter help youÂ test your knowledge.
Notes, Tips, and Cautions provide related information,Â advice, and warnings.
Learn how toâ¦
â¢ Set up your Java programming environment
â¢ Write your first working program in just minutes
â¢ Control program decisions and behavior
â¢ Store and work with information
â¢ Build straightforward user interfaces
â¢ Create interactive web programs
â¢ Use threading to build more responsive programs
â¢ Read and write files and XML data
â¢ Master best practices for object-oriented programming
â¢ Use Java 9âs new HTTP client
â¢ Use Java to create an Android app
â¢ Expand your skills with closures
â¢ Create Minecraft mods with Java
Contents at a Glance
Part I Getting Started
1 Becoming a Programmer
2 Writing Your First Program
3 Vacationing in Java
4 Understanding How Java Programs Work
Part II Learning the Basics of Programming
5 Storing and Changing Information in a Program
6 Using Strings to Communicate
7 Using Conditional Tests to Make Decisions
8 Repeating an Action with Loops
Part III Working with Information in New Ways
9 Storing Information with Arrays
10 Creating Your First Object
11 Describing What Your Object is Like
12 Making the Most of Existing Objects
Part IV Moving into Advanced Topics
13 Storing Objects in Data Structures
14 Handling Errors in a Program
15 Creating a Threaded Program
16 Using Inner Classes and Closures
Part V Programming a Graphical User Interface
17 Building a Simple User Interface in Swing
18 Laying Out a User Interface
19 Responding to User Input
Part VI Writing Internet Applications
20 Reading and Writing Files
21 Using Java 9's New HTTP Client
22 Creating Java2D Graphics
23 Creating Minecraft Mods with Java
24 Writing Android Apps
A Using the NetBeans Integrated Development Environment
B Where to Go from Here Java Resources
C This Book's Web Site
D Fixing a Problem with the Android Studio Emulator
Java is the preferred language for many of todayâs leading-edge technologiesâeverything from smartphones and game consoles to robots, massive enterprise systems, and supercomputers. If youâre new to Java, the fourth edition of this bestselling guide provides an example-driven introduction to the latest language features and APIs in Java 6 and 7. Advanced Java developers will be able to take a deep dive into areas such as concurrency and JVM enhancements.
Youâll learn powerful new ways to manage resources and exceptions in your applications, and quickly get up to speed on Javaâs new concurrency utilities, and APIs for web services and XML. Youâll also find an updated tutorial on how to get started with the Eclipse IDE, and a brand-new introduction to database access in Java.
Android is everywhere! It runs more than half the smartphones in the U.S.âand Java makes it go. If you want to cash in on its popularity by learning to build Android apps with Java, all the easy-to-follow guidance you need to get started is at your fingertips. Inside, you'll learn the basics of Java and grasp how it works with Android; then, you'll go on to create your first real, working application. How cool is that?
The demand for Android apps isn't showing any signs of slowing, but if you're a mobile developer who wants to get in on the action, it's vital that you get the necessary Java background to be a success. With the help of Java Programming for Android Developers For Dummies, you'll quickly and painlessly discover the ins and outs of using Java to create groundbreaking Android appsâno prior knowledge or experience required!
Don't sit back and watch other developers release apps that bring in the bucks! Everything you need to create that next killer Android app is just a page away!
For courses in Java programming
Unparalleled breadth and depth of object-oriented programming concepts
The Deitelsâ groundbreaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. Java How to Program, Early Objects, 11th Edition, presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics. [ Java How to Program, Late Objects, 11th Edition also is available.]
Also Available with MyLab Programming.
MyLabâ¢ Programmingis an online learning system designed to engage students and improve results. MyLab Programmingconsists of a set of programming exercises correlated to the programming concepts in this book. Through hundreds of practice problems, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrongâand why. MyLab Programmingimproves the programming competence of beginning students who often struggle with the basic concepts and paradigms of popular high-level programming languages. For instructors, a comprehensive gradebook tracks correct and incorrect answers and stores the code inputted by students for review.Â
Note: You are purchasing a standalone product; MyLabâ¢ & Masteringâ¢ does not come packaged with this content. Students, if interested in purchasing this title with MyLab & Mastering, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.
If you would like to purchase both the physical text and MyLab & Mastering, search for:Â
0134800273 / 9780134800271 Java How to Program, Early Objects PlusÂ MyLabÂ ProgrammingÂ with Pearson eText -- Access Card Package, 11/e
Package consists of: Â Â
0134743350 / 9780134743356 Java How to Program, Early Objects
0134752120 / 9780134752129Â MyLabÂ ProgrammingÂ with Pearson eText -- Access Code Card -- for Java How to Program, Early Objects
Students can use the URL and phone number below to help answer their questions:Â Â
The latest edition of Java in a Nutshell is designed to help experienced Java programmers get the most out of Java 7 and 8, but itâs also a learning path for new developers. Chock full of examples that demonstrate how to take complete advantage of modern Java APIs and development best practices, the first section of this thoroughly updated book provides a fast-paced, no-fluff introduction to the Java programming language and the core runtime aspects of the Java platform.
The second section is a reference to core concepts and APIs that shows you how to perform real programming work in the Java environment.
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