Programming skills are indispensable in todayâs world, not just for computer science students, but also for anyone in any scientific or technical discipline. Introduction to Programming in Java, Second Edition, by Robert Sedgewick and Kevin Wayne is an accessible, interdisciplinary treatment that emphasizes important and engaging applications, not toy problems. The authors supply the tools needed for students and professionals to learn that programming is a natural, satisfying, and creative experience, and to become conversant with one of the worldâs most widely used languages.
This example-driven guide focuses on Javaâs most useful features and brings programming to life for every student in the sciences, engineering, and computer science.
Drawing on their extensive classroom experience, throughout the text the authors provide Q&As, exercises, and opportunities for creative engagement with the material. Together with the companion materials described below, this book empowers people to pursue a modern approach to teaching and learning programming.
Companion web site (introcs.cs.princeton.edu/java) contains
Companion studio-produced online videos (informit.com/sedgewick) are available for purchase and provide students and professionals with the opportunity to engage with the material at their own pace and give instructors the opportunity to spend their time with students helping them to succeed on assignments and exams.
Are you ready to start your career as a web developer but not sure where to begin?
This newly revised Edition, is fully updated. Within its pages, you will find:
Java How to Program (Late Objects), Tenth Edition is intended for use in the Java programming course. It also serves as a useful reference and self-study tutorial to Java programming.
The Deitelsâ groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. Java How to Program (Late Objects), Tenth Edition, teaches programming by presenting the concepts in the context of full working programs.
The Late Objects Version delays coverage of class development, first presenting control structures, methods and arrays material in a non-object-oriented, procedural programming context. Â
Teaching and Learning Experience
This program presents a better teaching and learning experienceâfor you and your students.
Chapter 1 - Computer Systems This chapter discusses the computer system, in terms of the hardware and software components. In terms of hardware system, the discussion centers around -the central processing unit; the primary memory; the input/out devices; the secondary storage devices; and communication devices. For the software system, the discussion centers on the â systems software, processing programs, and the generations of programming languages. The chapter closes with a sneak preview of a Java program. Chapter 2 - Classes and Objects This chapter introduces the concept of object oriented programming through discussion on our everyday experiences. The first half of the chapter focuses purely on observation and discussion, the second half formalizes the discussion into Java codes. Two program development tools are introduced â Unified Modeling Language (UML), and algorithm development. Chapter 3 â Program Development This chapter furthers the discussion on how to analyze problems, design classes that accurately reflect the problem, and develop UML solution before coding the programs. Chapters 4 - Data Types This chapter takes an in-depth look at data types â both primitive types and reference types. It discusses the importance of data types as they relate to writing programs. In relation to the primitive types, the chapter also focuses on the types of arithmetic operations that can be performed on the different numeric types. It also highlights incompatibilities between types, and also ways one type can be converted to another type. With regards to reference types, attention is drawn to the java.lang package, and some of its classes including the wrapper classes. Chapter 5 â Input - Output Operations This chapter discusses various ways of inputting data into a program during its execution. We also use the JOptionPane class to develop a class solely for reading data. To enhance the look and feel of the output, we not only used the class JOptionPane, but we also used the class JTextArea to embed the text, which is the output that is to be displayed. The result of this is embedded into the class JScrollPane, to have a scroll effect, rather than a flat output at the command prompt. Chapter 6 - Selection Statements This chapter focus on relational and logical operations .This involves constructing and evaluating relational and logical expressions. It looks at understanding De Morganâs Law. These concepts are used to understand the if and the switch statements. Chapter 7 - Iterative statements The iterative statements studied in this chapter are the while statement, the do/while statement, and the for statement. The chapter also features the concept of nested loops, and loops with multiple control variables. Chapter 8 â Arrays This chapter considers one-dimensional and multi-dimensional arrays. Examples up to three dimensional arrays are analyzed and coded. The chapter concludes with a study of the enhanced for-loop, (for-each loop), and its application to arrays. Chapter 9 â Sorting and Searching This chapter studies sorting and searching. Three elementary sorting algorithms studied are â the bubble sort, the selection sort, and the insertion sort. With respect to searching, the two algorithms studied are the linear search and the binary search. Chapter 10 ArrayList and its Applications This chapter focuses on a variable size list called ArrayList. It features how to append data to the list, to insert data into the list, remove data from the list, and query the list for information.
For courses in Java programming
Unparalleled breadth and depth of object-oriented programming concepts
The Deitelsâ groundbreakingÂ How to ProgramÂ series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study.Â Java How to Program, Late Objects,Â 11th Edition,Â presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics. [ Java How to Program, Early Objects,Â 11th EditionÂ also is available.]
Java is one of the most popular of all the programming languages with a wide range of applications and environments making knowledge of the program an essential tool. This guide provides the basic starting point to learn this important language. By starting here, you will be well on your way to launching a journey towards Java programming.
Learn everything you need to understand this rule-based programming language in Java: The Definite Beginner's Guide to Get Started with Java Programming, by Joseph Connor. This short guidebook gives you all the necessary basics. Connor breaks down terminology that may otherwise be confusing, offers systematically simple to follow directions, and breaks down a complex programming language into easy to handle and actionable bite-sized bits.
With Connorâs easy to follow guidance you will learn:
By the end of Java: The Definite Beginner's Guide to Get Started with Java Programming, you will know the basics of Java programming and the syntax rules that go with it. This guide will launch you into programming like a pro in no time by giving you a solid foundation of the rules. You will be able to create your first program and troubleshoot exceptions. Keep this guide handy to refer to again and again along your programming journey.
Java: The Definite Beginner's Guide to Get Started with Java Programming (Extended Edition) is a foundational tool for understanding the rules surrounding the syntax and the naming conventions necessary to grasp the rest of the language.
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