Java Programming for Beginners is an introduction to Java programming, taking you through the Java syntax and the fundamentals of object-oriented programming.
This book is for anyone wanting to start learning the Java language, whether you're a student, casual learner, or existing programmer looking to add a new language to your skillset. No previous experience of Java or programming in general is required.
Java is an object-oriented programming language, and is one of the most widely accepted languages because of its design and programming features, particularly in its promise that you can write a program once and run it anywhere.
Java Programming for Beginners is an excellent introduction to the world of Java programming, taking you through the basics of Java syntax and the complexities of object-oriented programming. You'll gain a full understanding of Java SE programming and will be able to write Java programs with graphical user interfaces that run on PC, Mac, or Linux machines. This book is full of informative and entertaining content, challenging exercises, and dozens of code examples you can run and learn from.
By reading this book, you'll move from understanding the data types in Java, through loops and conditionals, and on to functions, classes, and file handling. The book finishes with a look at GUI development and training on how to work with XML. The book takes an efficient route through the Java landscape, covering all of the core topics that a Java developer needs. Whether you're an absolute beginner to programming, or a seasoned programmer approaching an object-oriented language for the first time, Java Programming for Beginners delivers the focused training you need to become a Java developer.
This book takes a very hands-on approach, carefully building on lessons learned with snippets and tutorials to build real projects.
Get ready for a fun-filled experience of learning Java by developing games for the Android platform
Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesnât assume that you already have Java proficiency.
This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P.
At each stage, you will put what youâve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game.
By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
(N.B. Please use the Look Inside option to see further chapters)
The second edition adds new language features and end-of-chapter GUI sections that include animation. New chapters include an introduction to the Java Collections Framework and an in-depth treatment of recursion. Two new supplementary chapters on the bookâs companion website describe the JavaFX GUI platform.
Before diving into object-oriented programming (OOP) in Chapter 6, the second edition includes a âmini-chapterâ that describes how to write multiple-method programs in a non-OOP environment. Those who want to continue this theme can follow an optional âlate objectsâ approach by reading two chapters on the bookâs website before returning to OOP in Chapter 6. Some key features include:
â¢A conversational, easy-to-follow writing style.
â¢Simple GUI programming early, in an optional standalone graphics track.
â¢Well-identified alternatives for altering the book's sequence to fit individual needs.
â¢Well-developed projects in six different academic disciplines, with a handy summary.
â¢Detailed customizable PowerPointTM lecture slides, with icon-keyed hidden notes.
I have used the Dean and Dean book in my Introduction to Java Programming class for the past year. This is an excellent text and I am very happy with it. It is the only text that I have ever used that always gets positive comments from students on my class evaluations even though there is no question asked about the text. The chapters are well thought out and the coverage is complete. The progression from topic-to-topic is masterful, and the writing is exceptionally clear and at the perfect level for an introductory Java class.
â Ralph Duffy, South Seattle Community College
NOTE: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you wouldÂ like to purchase both the physical text and MyProgrammingLab search for ISBN-10: 0133813460/ISBN-13:Â 9780133813463. That packageÂ includes ISBN-10: 0133761312/ISBN-13:Â 9780133761313 and ISBN-10: 0133762513 /ISBN-13: 9780133762518.
MyProgrammingLab should only be purchased when required by an instructor.
Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using Java. Liang approaches Java GUI programming using JavaFX, not only because JavaFX is much simpler for new Java programmers to learn and use but because it has replaced Swing as the new GUI tool for developing cross-platform-rich Internet applications on desktop computers, on hand-held devices, and on the Web. Additionally, for instructors, JavaFXprovidesÂ a better teaching tool for demonstrating object-oriented programming.
The fourth edition of Java Software Structures embraces the enhancements of the latest version of Java, where all structures and collections are based on generics. The framework of the text walks the reader through three main areas: conceptualization, explanation, and implementation, allowing for a consistent and coherent introduction to data structures. Readers will learn how to develop high-quality software systems using well-designed collections and algorithms.
NOTE:Â You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you wouldÂ like to purchase both the physical text and MyProgrammingLab search for ISBN-10: 0133813487 /ISBN-13: 9780133813487. That packageÂ includes ISBN-10: 0133592200/ISBN-13: 9780133592207 and ISBN-10: 0133592685 /ISBN-13:9780133592689 .
MyProgrammingLab should only be purchased when required by an instructor.
This text is intended for a 1-semester CS1 course sequence. The Brief Version contains the first 18 chapters of the Comprehensive Version. The first 13 chapters are appropriate for preparing the AP Computer Science exam. Coverage of Java and programming make this a useful reference for beginning programmers and IT professionals.
Teaching and Learning Experience
To provide a better teaching and learning experience, for both instructors and students, this program offers:
For courses in introductory Computer Science courses using Java, and other introductory programming courses in Computer Science, Computer Engineering, CIS, MIS, IT, and Business.
A Concise, Accessible Introduction to Java Programming
Ideal for a wide range of introductory computer science applications, Java: An Introduction to Problem Solving and Programming, 8th Edition introduces readers to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces and inheritance, and exception handling. A concise, accessible introduction to Java, the text covers key Java language features in a manner that resonates with introductory programmers. Objects are covered early and thoroughly in the text. The authorâs tried-and-true pedagogy incorporates numerous case studies, programming examples, and programming tips, while flexibility charts and optional graphics sections allow readers to review chapters and sections based on their needs. This 8th Edition incorporates new examples, updated material, and revisions.
Also available with MyLab Programming
MyLabâ¢ Programming is an online learning system designed to engage students and improve results. MyLab Programming consists of programming exercises correlated to the concepts and objectives in this book. Through practice exercises and immediate, personalized feedback, MyLab Â Programming improves the programming competence of beginning students who often struggle with the basic concepts of programming languages.
Note: You are purchasing a standalone product; MyLabâ¢ Programming does not come packaged with this content. Students, if interested in purchasing this title with MyLab Programming , ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.
If you would like to purchase both the physical text and MyLab Programming , search for:
0134710754 / 9780134710754 Java: An Introduction to Problem Solving and Programming Plus MyLab Programming with Pearson eText -- Access Card Package, 8/e
Package consists of:
0134462033 / 9780134462035 Java: An Introduction to Problem Solving and Programming
0134459865 / 9780134459868 MyLab Programming with Pearson eText--Access Code Card--for Java: An Introduction to Problem Solving and Programming
Have you always wanted to learn computer programming but are afraid it'll be too difficult for you? Or perhaps you know other programming languages but are interested in learning the Java language fast?
This book is for you. You no longer have to waste your time and money trying to learn Java from boring books that are 600 pages long, expensive online courses or complicated Java tutorials that just leave you more confused and frustrated.
Complex concepts are broken down into simple steps to ensure that you can easily master the Java language even if you have never coded before.
Examples are carefully chosen to illustrate all concepts. In addition, the output for all examples are provided immediately so you do not have to wait till you have access to your computer to test the examples.
Topics are carefully selected to give you a broad exposure to Java, while not overwhelming you with information overload. These topics include object-oriented programming concepts, error handling techniques, file handling techniques and more. In addition, new features in Java (such as lambda expressions and default methods etc) are also covered so that you are always up to date with the latest advancement in the Java language.
Concepts are presented in a "to-the-point" style to cater to the busy individual. You no longer have to endure boring and lengthy Java textbooks that simply puts you to sleep. With this book, you can learn Java fast and start coding immediately.
The best way to learn Java is by doing. This book includes a unique project at the end of the book that requires the application of all the concepts taught previously. Working through the project will not only give you an immense sense of achievement, itâll also help you retain the knowledge and master the language.
Are you ready to dip your toes into the exciting world of Java coding? This book is for you. Click the "Add to Cart" button and download it now.
Finally, you'll be guided through a hands-on project that requires the application of all the topics covered.
Click the BUY button at the top of this page now to start learning Java. Learn it fast and learn it well.
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